Hitman is a puzzle game that turns into a shooter when you mess up. So why is it in an engine for FPS games, not an engine for puzzle games, with, like, "undo" and stuff?
Hitman: Block Money fixes this oversight.
There are fifteen different ratings you can get at the end of a level, depending on how many extra people Agent 47 murders, and on how stressed-out everyone is about it.
Thanks to the good people of the Puzzlescript mailing list for helping playtest this!
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